![]() ![]() Thomas Steinke replied with the following words: I asked developer DigitalDNA Games where the difference in price comes from. The Xbox Indie system has a strict pricing structure and a defect in the way that it presents games. For this reason, it is virtually impossible to release a game there for over $1. ![]() Despite this, CastleMiner Z was released at $3 and was one of very few titles to be successful at this price point. The game has been on the Xbox since 2011 and since has been reduced in price to $1. I also included a question in regards of what the additional costs would be for the PC release, since ports can easily hide some expenses not seen to the audience. In reply, Steinke mentioned:īringing the game to Steam was an expensive endeavor. Besides the engineering that needed to happen, the path to Steam is not assured, so the increased marketing expense to get the game through the Greenlight process dwarfed the original cost to get the game on the Xbox initially. For instance, part of this was building up our own distribution channel on our website.
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